The long-awaited “Adventure Update” for Minecraft is now available without having to mess around with those .jar files.  The game rewards you for both exploration and combat to a greater degree than previous versions while keeping the goal-free sandbox play we all love and adore. Here’s the full list of what’s been added and changed in the update:

  • Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
  • Added new mob; Endermen
  • Added FOV slider
  • Added brightness slider
  • Added randomly generated ravines
  • Killing a monster makes it drop experience orbs
  • The player can level up by gathering experience orbs
  • Added randomly generated houses
  • Added huge mushrooms
  • Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room
  • Rewrote the light rendering to use multitexturing instead of direct colors
  • Sky light and block light have different tints, cool colors for sky light, warm for block lights
  • Added critical hits that deal
  • 50% damage, plus an extra point to make crits with weak weapons worth it
  • If the player hits a mob while falling, they always hit a critical hit
  • The game now keeps track of damage sources and types
  • Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
  • Ice now only spreads next to existing ice or from coast areas
  • Made the explosions prettier
  • Made level height depend on a single variable (the level height still is 128, but it’s more moddable now)
  • Added sprinting
  • Added hunger
  • Food is now stackable
  • Improved the logo
  • Added suspended particles to water
  • Added a server list so you can remember multiple servers
  • The player regenerates slowly while the food bar is high
  • Eating food now takes time
  • Skeletons hold their bows better now
  • Added melons
  • Made melons and pumpkins farmable
  • Animals that get hurt will flee randomly for a short while
  • Pigs have snouts now
  • Made a flashier title screen
  • Looking towards the sun during sunset/sunrise changes fog color
  • Added fence gates
  • Added a player list to multiplayer
  • Added Silverfish
  • Added Cave Spider
  • Added huge underground dungeons (stronghold)
  • Added underground mine shafts
  • Added melon
  • Added sprouts for melons and pumpkins
  • Added vines
  • Added iron bars * Fixed mushrooms spreading infinitely * Fixed caves generating with too many dead ends

That should keep us all busy for a while, then — at least until Notch and the team start teasing us with what’s coming in version 1.9. Update the game simply by logging in and start your grand adventure today!

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